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2026 · 06 · 08Release · Strata

Strata, a playable prototype, is live

The first Workshop prototype is now playable in the browser. An idle-action dungeon delve built straight from Grindshell's own systems.


Strata is now playable, right here on the site. It’s the first prototype from the Workshop to leave the lab, and it runs entirely in the browser. No install, no account. Play it here.

Strata is a single-player idle-action prototype: prepare a formation of delvers, send them into a generated maze, and watch the run play out. Combat, gear, drops, and the idle lifecycle all resolve on their own once a run starts (maze navigation can be done manually).

How it’s built

Almost all of the game logic lives in a Rust crate compiled to WebAssembly: stat derivation, combat, gear, drops, maze generation, and the idle-lifecycle state machine. The interface is a thin SolidJS shell that drives the tick loop and nothing more. The whole thing runs client-side, and saves live in the browser’s IndexedDB.

This is the same stack used for the Grindshell’s resource editor, minus Tauri. Reusing it meant Strata came together quickly and shares components with internal tools.

Why it exists

The systems under the hood are pulled from Grindshell itself, specifically a planned dungeon-delving mode for the online world. Strata is where that math gets proven out in isolation, away from the server, where it’s easy to iterate on and watch closely.

A few extra features were bolted on to make Strata a playable, self-contained slice. Those parts are exploratory scaffolding and are not representative of Grindshell’s real core loop. Treat Strata as a proving ground, not a preview.