Devlogs, release notes, and statements from the studio.
Two more weeks of alpha. Player guilds with halls and armories, an eight-floor dungeon descent, zone effects that rewrite a zone's rules, three new kinds of skills, and a much faster server.
The alpha has been live for two weeks and changing almost daily. See a summary of updates since launch, where monetization is headed, and what the coming beta means for your save.
The alpha playtest for Grindshell is now available.
Substantial progress is being made on the client for Grindshell. A playable alpha test is planned soon.
The first Workshop prototype is now playable in the browser. An idle-action dungeon delve built straight from Grindshell's own systems.
A new in-house language for embedding calculations and dialog decisions into Grindshell: statically typed and compiled to native code with Cranelift.
An open source note-taking and time-tracking app that is now available in beta: single-user, local-first, and built so all your data is just plain git repositories.
Extracing dialog parsing and simulation out into a single shared crate, replacing two separate implementations across the editor and the backend.
After a long period of development, Grindshell's (informational) website is finally available to access.