All dispatches
2026 · 08 · 10Release · Infinite

Infinite, a prototype an agent mostly wrote by itself

An idle RPG experiment, playable in the browser. Most of it was written by a local model running unattended in 15-minute shifts, alternating between building and reviewing its own work.


Prototype: Infinite is now playable on the site and runs entirely in the browser.

It is an idle incremental RPG in the same vein as Progress Quest: make a character and watch them go. Quests resolve automatically, fights conclude on their own, procedurally generated loot accumulates, and gear can be upgraded.

Features

  • Procedural quests
  • Turn-based combat, resolved automatically
  • Status effects
  • Four classes
  • Items across eight rarity tiers
  • Zones and a route map
  • World events, weather, and rumors
  • Allies
  • Nemisis
  • Bynames (achievements)
  • In-game news dispatches about your character
  • A crafting forge

Everything is deterministic: one seeded generator mixed with a per-save world seed.

AI Agents

The setup was one Hermes agent that was running a locally hosted Qwen3.6-35B-A3B, NVIDIA’s NVFP4 4-bit quantization of Alibaba’s Qwen model, 35B parameters with 3B active, on an ASUS Ascent GX10. It worked unattended in 15-minute shifts using Hermes cron jobs and alternated between two prompts: a developer prompt and a code reviewer prompt. A hand-off was done via a TODO.md file along with following a strict AGENTS.md file with a central game design document being the single source of truth.

It ran for about three weeks and produced roughly 500 commits and 2,800 tests.