Infinite, a prototype an agent mostly wrote by itself
An idle RPG experiment, playable in the browser. Most of it was written by a local model running unattended in 15-minute shifts, alternating between building and reviewing its own work.
Prototype: Infinite is now playable on the site and runs entirely in the browser.
It is an idle incremental RPG in the same vein as Progress Quest: make a character and watch them go. Quests resolve automatically, fights conclude on their own, procedurally generated loot accumulates, and gear can be upgraded.
Features
- Procedural quests
- Turn-based combat, resolved automatically
- Status effects
- Four classes
- Items across eight rarity tiers
- Zones and a route map
- World events, weather, and rumors
- Allies
- Nemisis
- Bynames (achievements)
- In-game news dispatches about your character
- A crafting forge
Everything is deterministic: one seeded generator mixed with a per-save world seed.
AI Agents
The setup was one Hermes agent that was running a locally hosted Qwen3.6-35B-A3B, NVIDIA’s NVFP4 4-bit quantization of Alibaba’s Qwen model, 35B parameters with 3B active, on an ASUS Ascent GX10. It worked unattended in 15-minute shifts using Hermes cron jobs and alternated between two prompts: a developer prompt and a code reviewer prompt. A hand-off was done via a TODO.md file along with following a strict AGENTS.md file with a central game design document being the single source of truth.
It ran for about three weeks and produced roughly 500 commits and 2,800 tests.