All dispatches
2026 · 06 · 11Devlog · Grindshell

Grindshell (the game) progress update

Substantial progress is being made on the client for Grindshell. A playable alpha test is planned soon.

The Grindshell game client, showing recent progress on the in-game UI.

Development on the Grindshell client has picked up considerably. The screenshot above shows where things currently stand. The core screens are coming together and the client is now driving real gameplay flows end to end. With the client finally in a good spot, development on actual game logic has become much easier. No more scouring terminal output for errors (well, maybe a little of that still), now the client can report errors related to gameplay.

The eagle-eyed among you may have already noticed the Windows top bar, and yes, the client runs on both web and desktop. It’s not a bloated Electron client. Instead, it uses Tauri which reuses your device’s native webview implementation. Basically, it’s small and fast.

For the developers out there, the client is primarily made with SolidJS (frontend Javascript framework), Tailwind CSS (CSS framework), and daisyUI (CSS component library that uses Tailwind CSS).

With the foundation in place, the focus now shifts to polish and stability ahead of a first playable alpha test, which is planned soon. More details on how to take part will follow in a future dispatch.

AI disclosure

Claude was used to help implement the client. The initial skeleton was fleshed out by a human and Claude was used to unblock development (e.g. reorderable cards on the Overview screen was attempted by a human and finished by Claude).